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Creation of elements that are part of the stage and that in turn will be obstacles in the character's path. Level 1 : Forest
Sound at 1.1x speed
Speed ​​: - 4
Level 1 Portfolio : Leopoldo Cuesta Abajo (Leopoldo's downhill) Development of interactive elements In this interactive project I worked with several programs simultaneously such as Unity, Maya, After Effect, Illustrator and others. Going beyond 2D, taking it to an image that mixes 3D programming with graphic elements. Resulting in a 3-level children's game. Level 2 Stage : Park
Sound at 1.3x speed
Speed ​​: - 5
Character Creation 3D Modeling Leopoldo Bunny Used for animation and as base to create the 3D modeling . Graphic element used to indicate lives and as an icon of the game Modeling Scenario Elements Level 3 Scenario and Levels Design The levels are designed to increase in speed and visual distraction, making it harder to see the obstacles. Each level also increases the speed of sound for a greater sense of speed. Character Design Evolution of Modeling, Texturing and Rigging of Character Leopoldo Stage: City with closed pipes.
Sound at 1.5x speed
Speed ​​: - 5.5
Screen Design 1.Main menu with animation.
2. Level Completed screen.
3.Game Over screen with Animation and Record.
Below is a summary of some of the design processes for this project.
-Character, Prop and Background Sketching
-Modeling and Texturing
-Rigging
-Screen Design
-Level Design

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